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How To Save V In Cyberpunk 2077

All good things must eventually come to an terminate, and such is the case with Cyberpunk 2077'southward adventures in Night City.

Y'all might be surprised how rapidly you lot reach the ending: compared to The Witcher iii, Cyberpunk 2077's point of no return for the main story comes quite before long. It's easily possible to terminate the master story in a little over twenty hours - but it'southward not designed to be binged that mode. Cyberpunk has more than side content, and information technology'south more in-depth - and then y'all're meant to meander off and explore those story-lines earlier reaching the end game.

This page will naturally incorporate HUGE STORY SPOILERS for Cyberpunk 2077. Don't curlicue whatever further unless you want to see them.

  • Cyberpunk 2077 Catastrophe Explained: how many endings & how to get them
  • What happens subsequently you complete Cyberpunk 2077? Is there a New Game Plus?
  • Cyberpunk 2077 Endings: the endgame and bespeak of no render
  • Cyberpunk 2077 Endings: how to become every ending
  • The Devil
  • The Dominicus
  • The Star
  • Temperance
  • Path of Least Resistance
  • Secret Ending
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Cyberpunk 2077 Catastrophe Explained: how many endings & how to get them

The endings in Cyberpunk 2077 have a few different paths. Broadly speaking there are v possible epilogues to the game, though details such as choices made in the epilogue and who V'due south romantic partner is tin can cause these to vary slightly. At that place's also a sixth variant, which is a surreptitious ending.

Nosotros item all in-depth below, just nosotros'll depict them briefly and every bit spoiler-free equally we can here:

  • The Devil: Trust Arasaka and have Hanako up on her offer.
  • The Sun: Let Johnny have over your body and go to Rogue for help. (Further choices are required to unlock this ending; see below.)
  • The Star: Go the help of the Aldecados Nomads. (Further choices are required to unlock this catastrophe; run into beneath.)
  • Temperance: This ending tin can exist obtained on either the Johnny & Rogue or Aldecados Nomads paths described higher up, depending on your choices (see below).
  • Path of Least Resistance: Give in and end things on your ain terms.
  • Secret Ending: Take Johnny upwardly on his hidden offer.


What happens after yous consummate Cyberpunk 2077? Is there a New Game Plus?

Once you finish the final mission of Cyberpunk 2077, you'll be given the opportunity to load up your salvage from the moment right before yous laissez passer the bespeak of no return and kick off the final series of missions.

You volition, even so, go to continue some goodies and bonuses based on the ending y'all see. These volition be available to you lot immediately after reloading that point of no return save game. Sometimes these are weapons or gear attained during the final mission. Any Cyberware obtained this way volition take to exist installed by a Ripperdoc, remember.

Yous can then take this save and go off to complete more side quests, gigs and other jobs out in the open world, or you can just replay the final missions while making different choices to go a different ending. Your completed side quests straight impact your ending, however (more on that later), so you might desire to complete more side content.

The developers at CD Projekt RED have promised that in that location will be a traditional New Game+ mode for Cyberpunk 2077, just every bit it stands correct now, we haven't seen a traditional New Game+ option that lets you showtime the story over while keeping your gear; all you lot seem to exist able to do right now is outset a new character. Quite often a 'truthful' New Game+ only comes later on launch, and so it'll probably come up in time.


Cyberpunk 2077 Endings: the endgame and point of no render

You'll know that you lot're reaching the end of Cyberpunk 2077 when the mission Nocturne OP55N1 triggers. This will happen after you've exhausted all of the other main quest missions - the multiple strands you lot have earlier in the game will converge with this one mission. The objective is unproblematic: Run across Hanako at Embers.

This is the point of no return. The game volition automatically save right before you enter Embers (though we'd say creating an additional transmission salvage won't injure), and at that place's no going back once y'all enter: from there, though there are choices that'll send the game branching, it's a rollercoaster until the credits roll.

Inside Embers, you'll have a meeting with Hanako Arasaka. She'll lay out her program for helping y'all and unseating her brother. Only Johnny won't similar the idea of trusting any corpo.

You'll exit Embers and have time to consider your position, as V's condition worsens. In the ensuing scenes, you'll have some choices to make. While other choices from throughout your play through will take an touch on on your endings, the overall ending you become volition be determined by your choices on the rooftop after meeting with Hanako in Embers.


Cyberpunk 2077 Endings: how to go every ending

The Devil

How to initiate: When talking to Johnny on the balustrade, choose the dialogue option: "Remember trusting Arasaka'southward risky just worth it." And so proceed to accept Omega Blockers.

Prior requirements: None — y'all exercise not need to have completed any specific side missions to access this catastrophe.

Information technology seems you'll as well need to have saved Takemura during the mission "Search and Destroy" if y'all want the achievement/trophy for this ending, though y'all'll still run into the epilogue regardless.

Outcome: Yous'll play through the epilogue "Where Is My Heed?" and receive "The Devil" achievement/trophy upon completing the game.

Yous'll also be given one last option which will decide V'southward final fate:

  • "Return to Earth" sub-ending: Take V render dwelling house to live out their final months in the hopes that a cure can be found.
  • "Engram" sub-catastrophe : Have Five surrender their physical trunk in return for digital immortality as an engram.

If you choose to side with Hanako Arasaka, you'll exist involved in a covert performance to accept downwards her brother. Johnny will detest that you're trusting an Arasaka and peace-out on you.

The first thread of this mission involves breaking Hanako out of house abort, while the 2nd office involves entering Arasaka Tower to try to persuade the board of the truth.

After completing the mission, y'all'll observe yourself in a unique new location - upwards in orbit, in an Arasaka Infinite Infirmary. After a repetitive series of mundane tasks, you'll be faced with a choice: return to Night Metropolis with only six months to live, or agree to be put into Arasaka's 'Secure Your Soul' program - otherwise called Soulkiller - killing V's mortal trunk but preserving their mind for the hopes of an extended lifespan.

The Sun

How to initiate: When talking to Johnny on the balcony, choose the dialogue choice: "Think you and Rogue should go." Then proceed to take Pseudoendotrizine.

Later, y'all need to pick the dialogue selection "Goin' with Alt, you live on." Then take Johnny cross the span.

Prior requirements: Y'all need to take completed the "Tapeworm" main story mission, and the "Chippin' In" and "Baking Love" side jobs. Completing these volition give you lot sufficiently loftier relationships with Johnny and Rogue to access this catastrophe.

Outcome: Yous'll play through the "Path of Glory" epilogue and receive "The Lord's day" accomplishment/trophy upon completing the game.

Johnny's thought is to repeat his erstwhile attack from years ago - sort of. This time, instead of nukes, he plans to employ Rogue to strength himself into Mikoshi, where he can then get V and his listen'due south separated. He asks V to hand over their torso for this, then he can get Rogue and Alt Cunningham on board.

After the mission is complete, the actor faces the pick between letting Johnny or V keep the body. To get this ending, cull Five.

You'll and so play through the epilogue, where V has taken Rogue'south identify every bit the Queen (or King) of Afterlife, as well as a very high-end merc job and swanky flat to friction match. However, all will not be well: V'south condition will still be deteriorating, and if they accept a honey involvement their human relationship will be on the verge of catastrophe. Information technology's not a bad ending, per se, but information technology'south definitely one of the most bittersweet.

The Star

How to initiate: When talking to Johnny on the balcony, choose the dialogue option: "Gonna inquire Panam for assistance." Then proceed to take Omega Blockers.

Subsequently, you need to pick the dialogue option "Wanna live out whatever life I got left." Then have V enter the well.

Prior requirements: You demand to have completed all 4 side jobs related to the Aldecados Nomads: "Life During Wartime", "Riders on the Storm", "With a Little Aid From My Friends", and "Queen of the Highway". Completing these will give yous a sufficiently high human relationship with Panam to call on her help and access this catastrophe.

Consequence: You'll play through the "All Along the Watchtower" epilogue and receive "The Star" achievement/trophy upon completing the game.

This option is only available to you if you've completed the Panam series of side quests. Rogue introduces you to Panam for some chief quest missions, but you tin meet upwardly with her again and help her more, coming together and getting close to a whole dissimilar cast of characters.

If y'all've completed this quest and helped Panam's tribe to get their hands on a tank, you can then call them for aid when you're on the rooftop with Johnny. They'll devise a program to use the tank to obtain a giant drill - which you can then utilise to drill below Arasaka Belfry for access.

After this mission is consummate, you'll have a choice: have 5 return to their torso, or let Johnny take full (and permanent) control.

To get this catastrophe, cull V. They return to their body, but only with six months to live; while Johnny goes beyond the Blackwall to possibly survive in net.

If you exercise this, it's arguably the all-time and almost happy normal ending: this is what Johnny wants, and if V has a love interest they volition be reunited with them. This epilogue ends with V leaving Night City for practiced with Panam and the other Aldecados, along with their partner (if that'south someone other than Panam).

Temperance

How to initiate: There are ii completely different paths y'all tin can take to get this ending. Information technology's triggered by choices you can make on a couple of the other ending paths — specifically, those that will go you to "The Sun" ending (with Johnny and Rogue) or "The Star" ending (with Panam and the Aldecados Nomads).

  • Either: When talking to Johnny on the balcony, cull the dialogue choice: "Think you and Rogue should get." Then go on to accept Pseudoendotrizine. Later, option the dialogue option "Not gear up to die yet." Finally, accept Johnny enter the well.
  • Or: When talking to Johnny on the balustrade, choose the dialogue selection: "Gonna enquire Panam for aid." And so proceed to take Omega Blockers. Later, option the dialogue option "Body's Johnny's. I'll get." Finally, have Five cross the bridge.

Prior requirements: The same as the requirements for "The Sunday" and "The Star" endings, respectively. (See in a higher place.)

Outcome: Whichever way you get there, you'll play through the "New Dawn Fades" epilogue and receive the "Temperance" achievement/trophy upon completing the game.

Depending on which path you lot took to become hither, there will be a few slight variations at first. Unsurprisingly, Five will be a lot less happy if Johnny leads the talk on deciding to keep their torso (which happens on the Johnny & Rogue path) than if they choose to let him take over of their ain free will (which is how you get hither from the Panam & Aldecados path).

Either mode, though, V will finish up crossing the Blackwall in Johnny's place.

Johnny will so take up a new, quieter life in V'due south body. After a brief epilogue, where he gets to know a immature neighbour and pays tribute to friends lost — culminating in him laying a memorial for V — Johnny leaves Nighttime City for good.

Path of Least Resistance

How to initiate: When talking to Johnny on the balcony, cull the dialogue option: "Could also merely put all this to rest." Follow upwards with "I know exactly what we're gonna do".

Prior requirements: None — this option will always be available.

Event: You'll see the epilogue "Path of Least Resistance" (likewise called "The Easy Way Out"). There are no achievements/trophies associated with this ane, equally it's considered the Bad Catastrophe.

On the rooftop with Johnny, y'all're faced with two to four clear options, depending on which you've unlocked. However, there is an extra one. When given the hazard, say, "Could too just put all this to residual." You can say this after choosing one of the other options when given a choice, for instance, before re-confirming your commitment to a programme.

In this ending, Johnny and Five will have one final heart-to-heart on the rooftop, and instead of executing a crazy plan, they will get out together, ending their lives on their own terms. This, apparently, is the shortest catastrophe, cut out the unabridged final mission.

Secret Ending

How to initiate: When talking to Johnny on the balustrade, exercise not selection whatsoever dialogue options. Instead, alternate between looking at your gun and looking at Johnny roughly one time a minute for five full minutes.

Johnny will then offering you a unlike option: a "wild suicide run" where none of your friends take to take chances their lives. Pick the dialogue options "Allow's hear this plan" followed by "Means goin' out with a bang – I like it" to initiate the secret ending path.

Prior requirements: The same as "The Sun" ending (meet above) — you demand to have completed all Johnny and Rogue side missions for this to become bachelor.

Outcome: You'll play through an alternative path, before seeing either the hidden "(Don't Fearfulness) The Reaper" ending, or variants on either the "Path of Glory" or "Temperance" epilogues, depending on how things turn out for y'all.

No special achievements/trophies for this one — just a few unique outcomes you won't run into in any other ending of the game.

If you lot manage to trigger this cloak-and-dagger ending, the final showdown volition play out quite differently. V and Johnny volition proceed directly to Arasaka Tower without any fill-in from Hanako, Rogue, or Panam and the Aldecados Nomads — they'll be completely on their own.

This is a very tough combat challenge, made even more difficult by the fact that you aren't allowed to relieve and reload after accepting Johnny's offering and triggering this route. If V dies, it'southward quite literally game over — and you'll run into the totally unique "(Don't Fear) The Reaper" catastrophe to this secret route.

If you decide to reload an older save and endeavour again until y'all succeed — or only defy the odds and make it through Arasaka Tower first time — you lot'll be given the same choice between Johnny and V that you're given on the Johnny and Rogue route.

Choose Johnny and you'll receive the "Temperance" ending as in a higher place.

Choose V and you'll receive "The Sun" catastrophe, with a slight but important variant. In this version of the ending, Rogue never accompanied you to Arasaka Tower and so is still alive. As a result, you'll see a variation on the "Path of Glory" epilogue where she's still running the show at Afterlife. She and 5 will have one terminal drinkable together before 5 heads off on their final mission.

How To Save V In Cyberpunk 2077,

Source: https://www.vg247.com/cyberpunk-2077-best-secret-ending

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